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How to play Craps:
About Craps - Advice and More...
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If you've read our introduction to the game of craps, you're
already familiar with how a session progresses, and how to place
a pass line bet. This is an excellent start. All you need to learn
now are the other bets and when you can place them. When and where
you can place bets comprises not only a guide, but also a good
summary of craps rules.
Let's have a look at the specific parts of the table where you
place your bets. In a land-based casino the craps table is twice
as long as it needs to be, with each end being a copy of the other
in order to accommodate more people around the table. Online craps
of course is slightly different, as you are only presented with
one end of the board, simply because it's all you need.
The pass line is a long wide strip of felt that runs along the
outer edge of the craps table. From here players can place chips
for a pass line bet. Our pass line bet page also covers issues
of playing with odds.
Just above the pass line is a thinner band of felt (broken at
the corner by the big 6 / big 8 area). This is where you place
your don't pass bets (essentially the opposite of a pass line
bet) on the table.
The big 6 and big 8 bets reside in a small area above the corner
of the pass line and in between the two sides of the don't pass
bar. This bet, as you will read, is similar to a place bet with
regards to craps rules, but with overall poorer results for the
player.
Playing the field is a common and popular bet. To place this
bet find the box with the word 'field' on it, along with a large
set of numbers. Placing a field bet means you're betting that
the next roll will be a 2, 3, 4, 9, 10, 11, or 12. Field bets,
like many craps rules, apply to the 'next roll' of a bet only,
while others will remain in effect for the duration of a session.
The come bet area takes up a sizable portion of the center of
the craps table. The come bet is essentially the same as the pass
line bet, but can be made after a come-out roll has already established
a point.
The opposite of the come bet is the don't come bet, in the same
way that the opposite of the pass line bet is the don't pass bet.
Another favorite of patrons, the place bet, is located along
the inside edge of the table. Placing the 6 and 8 offers one of
the best bets on the table.
Buy and Lay bets are placed in a similar manner to the place
bet, but offer different odds. Learn more about the buy bet and
the lay bet.
The hardway bets sit in the very middle of the craps table, making
you think they have a set of complicated rules attached to them.
They're not complicated, but they should be approached with caution
and bet on sparingly.
In the center of the craps table are a number of alternate proposition
bets including things like 'any seven', 'yo eleven', 'horn bet',
and 'any craps'. All of these bets, while they are explained fully
on their own page, are not generally considered particularly sound
bets from a house edge perspective, so read about them to make
up your own mind.
The Pass Line Bet:
Bet placed before Come Out Roll
Win: when the Come Out Roll is 7 or 11
Lose: when the Come Out Roll is 2, 3 or 12
Point: when the Come Out Roll is 4, 5, 6, 8, 9, or 10. To win,
you must roll the Point again before rolling 7; if 7 appears before
rolling the Point, you lose.
A Pass Line Bet is placed in the "PASS LINE" bar. This
bet is made before the Come Out Roll. This bet wins when the Come
Out Roll is 7 or 11, and loses if 2, 3 or 12 is rolled. If 4,
5, 6, 8, 9, or 10 is rolled, that number becomes "the Point."
To win a Pass Line Bet, you must roll the Point again before rolling
7. If you roll 7 before rolling the Point again, the Pass Line
Bet loses. This bet pays even money (1 to 1). Once the Point has
been established, unresolved Pass Line Bets may not be removed
or reduced and can only be resolved by a roll of the Point or
7.
The Don't Pass Bet:
Bet placed before Come Out Roll
Win: when the Come Out Roll is 2 or 3
Lose: when the Come Out Roll is 7 or 11
Push/Tie: when the Come Out Roll is 12
Point: when the Come Out Roll is 4, 5, 6, 8, 9, or 10. To win,
you must roll a 7 before rolling the Point again; if the Point
appears before rolling the 7, you lose.
A Don't Pass Bet is essentially the opposite of a Pass Line Bet,
and is placed on the craps table in the "Don't Pass"
bar before the Come Out Roll. When the Come Out Roll is 3 or 2,
the Don't Pass Bet wins. When the Come Out Roll is 7 or 11, the
Don't Pass Bet loses. When the Come Out Roll is 12, the bet is
returned to the player in a push. When the Come Out Roll is 4,
5, 6, 8, 9, or 10, that number becomes the Point. Once the Point
has been established, Don't Pass Bets win when you roll 7 before
rolling the Point again. If you roll the Point before rolling
7, the Don't Pass Bets lose. A winning Don't Pass Bet pays even
money (1 to 1).
The Hardway Bet:
The Hardway bets are single roll wagers located in the 'center'
area of the craps table. To roll a 'hard eight' means to roll
an eight with double 4's; to roll a 'hard 6' means to roll a six
with double 3's. Consequently the only hardway bets that exist
are hard 4, 6, 8, and 10. When you make a hardway six bet for
example, you win if hard six (two threes) comes up before a soft
six (any other six), or a seven. Unresolved Hardway Bets may be
removed; they are inactive during Come Out Rolls.
A hard 4 pays 7 to 1, a hard 6 pays 9 to 1, a hard 8 pays 9 to
1, and a hard 10 pays 7 to 1.
The Big 6 and Bit 8 Bets:
A Big 6 Bet is a bet that 6 will be rolled before 7; a Big 8
Bet is a bet that 8 will be rolled before 7. The bet is placed
in either the "Big 6" or "Big 8" box located
in the left corner of the craps table. This bet wins even money.
Unresolved bets may be removed.
The Feild Bet:
This bet is the very same as placing either the 6 or 8, but the
payoff ratio is slightly offset. It is a better wager to choose
to place the 6 or 8 over the Big 6 / Big 8 bet.
The field bet area is located on the craps table just beyond
the don't pass bar. A field bet can be played on any roll, and
covers a number of dice totals. The field bet is well liked due
primarily to its simplicity. It is a one-roll bet which states
simply: if the shooter throws a 2, 3, 4, 9, 10, 11, or 12 (any
of the numbers printed in the field area) then the field bet wins.
If a 5, 6, 7, or 8 are thrown then the field bet loses. There
is no trick to placing your chips on one of the numbers in the
field, you can simply place them anywhere within the field area.
There is also a double bonus associated with 2 and 12 for the
field bet. If 2 or 12 are thrown you are paid 2 to 1 on your original
bet.
The Come Bet:
You'll quickly notice the large area of the craps board labeled
with 'COME' written in the middle of the playing area. If you
know all there is to know about the Pass line bet, then you won't
have any trouble getting your head around the simple 'COME' bet.
The easiest way to understand the COME bet is to think of it as
being exactly the same as the Pass line bet, but it can be made
after the point is set. There is no such thing as a come bet on
the come out roll, because it would be exactly the same as a Pass
line bet.
For example, if a player were to make a come bet after the point
had been set to 5, they would place the bet in the come section
and wait for the next roll. If a 7 or 11 is hit the come bet wins;
if a 2, 3 or 12 is rolled it's a loss. If any other number is
rolled, it becomes the 'come point'. The come point is for the
individual bet only, and is independent of the point for the shooter's
round. If the 'come point' is rolled before a 7, it wins. Say
a 9 is rolled to set the come point. At that time the come bet
moves to the 9 on the table. If a 9 is rolled before a 7 the come
bet wins; if a 7 is rolled before a 9 the come bet loses. Also
remember that on come bets you also have the ability to place
"odds" bets just like pass line bets after your 'come-point'
is established.
The Don't Come Bet:
The Don't Come Bet is placed after the Come Out Roll.
Win: when the roll is 2 or 3
Lose: when the roll is 7 or 11
Push/Tie: when the roll is 12
Otherwise a Don't Come Point is set (when the roll is 4, 5, 6,
8, 9, or 10). To win, a 7 must be rolled before the Don't Come
Point; if the Don't Come Point appears, the bet is a loss.
The Don't Come Bet is the opposite of a Come Bet. The bet is
placed after the Come Out Roll in the "Don't Come Bar"
on the craps table. Don't Come Bets win when the next roll is
2 or 3, and lose when the roll is 7 or 11. When you roll 12, the
bet is returned in a push. When the roll is 4, 5, 6, 8, 9, or
10 it becomes "the Don't Come Point" and the dealer
moves the bet from the "Don't Come" bar to the right
corner over the box corresponding to the Don't Come Point: "4,
5, SIX, 8, NINE, or 10." After the Don't Come Point is established,
Don't Come Bets win even money when 7 is rolled and lose if the
Come Point is rolled. Don't Come Bets will stay in place until
the Don't Come Point or 7 is rolled.
The Place Bet:
Win: when the roll is 4, 5, 6, 8, 9, or 10 before 7
The Place Bet to Win is a bet that 4, 5, 6, 8, 9, or 10 will
be rolled before 7. The bet is placed under the corresponding
number in the narrow unlabeled bar located under the "4,
5, SIX, 8, NINE, or 10" box. Winning bets payout according
to the following ratios: 7-to-6 on numbers 6 and 8, 7-to-5 on
numbers 5 and 9, and 9-to-5 on numbers 4 and 10.
Place Bets to Win are inactive during Come Out Rolls. The markers
are removed after the Come Out Roll, since all Place Bets will
be active. Unresolved Place Bets may be removed.
Place Bet to Lose
Win: when the roll is 7 before 4, 5, 6, 8, 9, or 10
The Place Bet to Lose is a bet that 7 will be rolled before 4,
5, 6, 8, 9, or 10. The bet is placed over the corresponding number
in the narrow unlabeled bar located over the "4, 5, SIX,
8, NINE, or 10" box. Winning bets payout according to the
following ratios: 4-to-5 on numbers 6 and 8, 5-to-8 on numbers
5 and 9, and 5-to-11 on numbers 4 and 10.
The Best Buy Bet:
The Buy Bet is a bet that 4, 6, 8, 9, or 10 will be rolled before
7. The bet is placed in the box corresponding to the number on
the craps table: "4, 5, SIX, 8, NINE, or 10." The bet
is covered with a "BUY" marker to distinguish it from
a Come Bet. A vigorish (vig.) of 5% is charged when placing a
Buy Bet and the winnings are paid at true odds: 6-to-5 on numbers
6 and 8, 3-to-2 on numbers 5 and 9, and 2-to-1 on numbers 4 and
10. If a Buy Bet is lost or removed, the 5% vig. is returned.
Buy Bets are inactive during Come Out Rolls, an "OFF"
marker will cover your Buy Bet to indicate that is inactive. The
markers are removed after the Come Out Roll, since all Buy Bets
will be active. Unresolved Place Bets may be removed.
The Lay Bet:
Win: when the roll is 7 before 4, 5, 6, 8, 9, or 10 (bet covered
with a "LAY" marker)
The Lay Bet is a bet that 7 will be rolled before 4, 6, 8, 9,
or 10. A Lay Bet is essentially the reverse of a Buy Bet. The
bet is placed above the corresponding number in the narrow unlabeled
bar located above the "4, 5, SIX, 8, NINE, or 10" box.
The bet is covered with a "LAY" marker to distinguish
it from a Don't Come Bet. A vigorish (vig.) of 5% is charged when
placing the Lay Bet and the winnings are paid at true odds: 5-to-6
on numbers 6 and 8, 2-to-3 on numbers 5 and 9, and 1-to-2 on numbers
4 and 10. Lay Bets are active even during the Come Out Roll. Unresolved
Lay Bets may be removed.
The Hardway Bet:
The Hardway bets are single roll wagers located in the 'center'
area of the craps table. To roll a 'hard eight' means to roll
an eight with double 4's; to roll a 'hard 6' means to roll a six
with double 3's. Consequently the only hardway bets that exist
are hard 4, 6, 8, and 10. When you make a hardway six bet for
example, you win if hard six (two threes) comes up before a soft
six (any other six), or a seven. Unresolved Hardway Bets may be
removed; they are inactive during Come Out Rolls.
A hard 4 pays 7 to 1, a hard 6 pays 9 to 1, a hard 8 pays 9 to
1, and a hard 10 pays 7 to 1.
The Proposition Bet:
Proposition bets are found in the middle of the table, and exist
only on the 'next roll'.
These bets include:
"any seven" bet
"any eleven" or "yo eleven" bet
"any craps" bet
"horn bets" bet
Any 7 Bets
Win: when the roll is 7
The Any 7 Bet is a bet that the next roll of the dice will be
7. This bet is placed on any one roll of the dice in the "ANY
SEVEN" area on the craps table. If 7 is rolled, you win 4
times your bet.
Any 11 Bets
Win: when the roll is 11
The 11 Bet is a bet that the next roll of the dice will be 11.
This bet is placed on any one roll of the dice in the box on the
craps table containing the two illustrated dice that add to 11
or on a circled 'E'. If 11 is rolled, you win 15 times your bet.
Any Craps Bets
Win: when the roll 2, 3, or 12
The Any Craps Bet is a bet that the next roll of the dice will
be 2, 3, or 12. This bet is placed on any one roll of the dice
in the "ANY CRAPS" area on the craps table or on a circled
'C'. If 2, 3, or 12 is rolled, you win 7 times your bet.
Horn Bets
Win: when the roll 2, 3, 11, or 12
The Horn Bet is a bet that the next roll of the dice will be 2,
3, 11, or 12. This bet is placed on any one roll of the dice in
the "HORN" box on the craps table. A Winning Horn Bet
pays 15-to-1 on numbers 3 and 11, and 30-to-1 on numbers 2 and
12. Placing a Horn Bet divides your wager by four. A quarter of
the bet is placed on each number. When you win, the amount won
is a quarter of your total bet times the given odds.
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